Lynn hershman lorna simpson
Kerry james marshall.
Lorna
LORNA
1979-1983 A.D.
A.D.
Lynn hershman lorna simpson
"A precondition to video is that it does not talk back. It absorbs, rather than reflects."
Preliminary Notes, 1981
While video was like a reflection that did not talk back, interactive works were like a trick, two way mirror that required dialogues.
I found this possibility deeply subversive!
Unlike ROBERTA, who existed in the world, LORNA the main character of my first interactive videodisk never left her one room apartment. The objects in her room were very much like those in The Dante Hotel.
Lynn hershman lorna simpson series
Except that there was a television set. As LORNA watched the news and ads, she became fearful, afraid to leave her tiny room. Viewers were invited to liberate LORNA from her web of fears by accessing buttons on their remote control unit that corresponded to numbers placed on the items in her room.
Instead of being passive, the action was literally in their own hands. Every object in LORNA'S room contains a number and becomes a chapter in her life